
Gianpaolo: Hi David, how did you were involved in the project?ĭavid: Rafa Soto (from Herraiz Soto & co) was one of my very first clients when I started composing music for interactive media in 2000, and we’ve worked in a lot of different multi-awarded interactive projects like BMW, Camper or the Barcelona Council. David Ummmo, the music composer of Ommmwriter

While they may be the most idiosyncratic element of the software, it is these ambient sounds that in a way carry the user out of the distracting world they are living in and signify to them that they are entering a calm and creative space.Īll the people who worked in this project are: So we abandoned traditional word processing completely and created a space where the user would be surrounded by a calm and inspiring environment, made up of serene images and ambient sounds. We saw the traditional concept of a word processor as a reflection of the clutter and noise we were trying to escape from, with its endless options and complicated formats, not to mention the fact that it is just two clicks away from the infinite distractions of the Internet. to escape from our loud offices and cluttered desktops and simply concentrate on our ideas. Ommwriter began as in internal tool that we would use here at Herraiz Soto & Co.

We wanted to know more about this project and then we reached for Julian Watts from Herraiz Soto & Co and David Ummmo, the music composer behind the sound of the software.
OMMWRITER SOUNTRACK DOWNLOAD
If you download Ommmwriter (free but only Mac now, sorry…) you coud realize that one of the most important feature is the selection of the soundtrack. Some bloggers are calling it Zen software, we would like to propose a new name: emotional software.
OMMWRITER SOUNTRACK SOFTWARE
Now the spanish agency Herraiz Soto & Co comes up with this idea: a software called Ommwriter, a very simple text editor which helps the user to focus his attention, removing external distractions and improving the creative process. Mr. Donald Norman should be very happy about this, we’re sure. But this the digital era and then maybe the object we’re using mostly during our day is called Max for Live, Logic or Ocarina.

We’re very interested in sound design for everyday objects.
